Little changes to make in v3:
Sky Miner » Devlog
- Immediately, I noticed in the WebGL version, the main UI canvas that shows health, diamonds, and quit game button doesn't show up. Weird. I'll have to troubleshoot that and see where I went wrong.
- Also, it looks like both MacOS and Linux aren't working still, which means the only one with actual functionality is a Windows download. I'd like to try saving the game with both MacOS settings (so having two builds for MacOS and specifying which is Silicon and which is 64-bit and letting players decide which they need instead of combining them in a universal build). For Linux, I'm going to try the Mono since it's the in other architecture. Also, weirdly to note: Windows is in Mono, I believe. I know I can't download MacOS in Mono since I'm on a Windows and that option is only available on Mac devices.
- The easiest update I want to make is enabling the curtain again. I forgot to enable it before I built everything for v3. That's a quick checkbox, though. If only everything were that easy.
I'm crowdsourcing some support and digging into the Unity learning pages to see where I potentially went wrong with these, and I hope to upload v4 for everything by the end of the week!
Get Sky Miner
Sky Miner
An endless runner 2D platformer. Good luck 😈
Status | Released |
Author | teaandtachyons |
Genre | Platformer |
Tags | 2D, Endless Runner, No AI, Singleplayer |
More posts
- v3 updates1 day ago
- Version 2 is here!1 day ago
- What's next2 days ago
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Notes:
In WebGL: