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Sky Miner

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Devlog

  • Little changes to make in v3:
    January 29, 2025 by teaandtachyons
    Immediately, I noticed in the WebGL version, the main UI canvas that shows health, diamonds, and quit game button doesn't show up. Weird. I'll have to troubleshoot that and see where I went wrong. Als... Continue reading
  • v3 updates
    January 29, 2025 by teaandtachyons
    First, if you've been here for the whole journey, you'll notice a totally new WebGL version you can play in your browser. I tested it from the Unity Build & Test feature, and it works — BUT I'll cau... Continue reading
  • Version 2 is here!
    January 28, 2025 by teaandtachyons
    In v2, I've fixed the box colliders and enemies on all 25 prefabs, made it so the game runs in the background, and added instructions at the beginning of the game. It's not cute or aesthetic, but it w... Continue reading
  • What's next
    January 28, 2025 by teaandtachyons
    Honestly, I thought after I finished the game and uploaded it that I'd be filled with profound emptiness like I am with most projects, but I wasn't. Instead, I immediately thought of ways I could go b... Continue reading
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